> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/ai-tree/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/ai-tree/integrations/mirror-network/network-debug.md).

# Network Debug

Node description and basic instructions

Uses Mirror networking debug.

{% hint style="warning" %}
In order for it to work, it is necessary that the scenes have a gameobject with **Network Debug** component.
{% endhint %}

***

To create it, right-click on free space in Behaviour Tree window and select:&#x20;

* <mark style="color:purple;">**Create Node/Tasks/Integrations/Mirror/Network Debug**</mark>

This task node has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2FTQtCxixQifw1PWuzKP32%2FNetworkDebug.png?alt=media&amp;token=c3a65474-5a28-49a4-85de-c3dc92aecf95" alt=""><figcaption><p>Network Debug</p></figcaption></figure>

### Fields

<table><thead><tr><th width="374">Name</th><th>Description</th></tr></thead><tbody><tr><td>Node Name</td><td>Custom name of node.</td></tr><tr><td>Ignore Abort Self</td><td>Whether node ignores abort self or not.</td></tr><tr><td>Text</td><td>Debug text</td></tr><tr><td>Connection Type</td><td>Type of connection: <em>Server</em>, <em>Client, Host.</em></td></tr></tbody></table>
