Set Blackboard Key

Action description and basic instructions

Find key from blackboard by name and set it value from PlayMaker variable.

To add this state open Action Browser and double click on

  • AI Tree/Set Blackboard Key

This action has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Target

Object variable of Behaviour Runner target.

Key Name

Name of key in blackboard.

Type

Type of key and variable to find and store it.

Value

PlayMaker variable to set in blackboard key.

Target can be a direct link to a Behaviour Runner component, or a game object with a Behaviour Runner component.

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