Set Blackboard Key
Action description and basic instructions
Last updated
Action description and basic instructions
Last updated
Find key from blackboard by name and set it value from PlayMaker variable.
To add this state open Action Browser and double click on
AI Tree/Set Blackboard Key
This action has a number of fields, that are highlighted in picture below.
Target
Object variable of Behaviour Runner target.
Key Name
Name of key in blackboard.
Type
Type of key and variable to find and store it.
Value
PlayMaker variable to set in blackboard key.
Target can be a direct link to a Behaviour Runner component, or a game object with a Behaviour Runner component.