> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/ai-tree/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/ai-tree/integrations/playmaker/set-runner-active.md).

# Set Runner Active

Change active state of target Behaviour Runner.

To add this state open **Action Browser** and double click on

* <mark style="color:purple;">**AI Tree/Set Runner Active**</mark>

This action has a number of fields, that are highlighted in picture below.

<figure><img src="/files/YFsPPsyc0O7qMPTPsQol" alt=""><figcaption><p>Set Runner Active action</p></figcaption></figure>

### Fields

<table><thead><tr><th width="257">Name</th><th>Description</th></tr></thead><tbody><tr><td>Target</td><td>Object variable of Behaviour Runner target. </td></tr><tr><td>Active</td><td>New active state.</td></tr></tbody></table>

{% hint style="info" %}
Target can be a direct link to a Behaviour Runner component, or a game object with a Behaviour Runner component.
{% endhint %}
