# Set Runner Active

Change active state of target Behaviour Runner.

To add this state open **Action Browser** and double click on

* <mark style="color:purple;">**AI Tree/Set Runner Active**</mark>

This action has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2Fld3isSzAZoeW1KtUvfaU%2FSetRunnerActive.png?alt=media&#x26;token=65b19ae2-3c77-4da8-83d1-ce2a5cde1978" alt=""><figcaption><p>Set Runner Active action</p></figcaption></figure>

### Fields

<table><thead><tr><th width="257">Name</th><th>Description</th></tr></thead><tbody><tr><td>Target</td><td>Object variable of Behaviour Runner target. </td></tr><tr><td>Active</td><td>New active state.</td></tr></tbody></table>

{% hint style="info" %}
Target can be a direct link to a Behaviour Runner component, or a game object with a Behaviour Runner component.
{% endhint %}
