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description: Node description and basic instructions
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# Destroy Self

### Description

Destroy behaviour tree owner (self reference).

**To create it**, right-click in the editor and select <mark style="color:purple;">Create Node/Tasks/Game Object/Destroy Self</mark>

This task node has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2F14S6M9ou8wXfZSvjQ33i%2Fimage.png?alt=media&#x26;token=33bbbf4f-2e97-4aa2-a175-b745fd15279c" alt=""><figcaption></figcaption></figure>

### Fields

| Name              | Description                             |
| ----------------- | --------------------------------------- |
| Node Name         | Name of node.                           |
| Ignore About Self | Whether node ignores abort self or not. |
