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description: Node description and basic instructions
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# Move To

### Description

Moves in the direction of the selected point and if the distance between the AI and the selected point is less than the radius of the agent, it returns Success, otherwise Running.

**To create it**, right-click on free space in AI Tree inspector and select <mark style="color:purple;">Create Node/Tasks/NavMesh/Move To.</mark>

This task node has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2FNImRCBfOLfrd7bxYqJtB%2FNav1.png?alt=media&#x26;token=70b5298b-9c63-46fb-bd48-632f723dcd3e" alt=""><figcaption></figcaption></figure>

### Fields

| Name                  | Description                                                                                                                         |
| --------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| Node Name             | Name of node                                                                                                                        |
| Ignore About Self     | Whether node ignores abort self or not                                                                                              |
| Key                   | The key that is used as the point to which the AI moves along the NavMesh                                                           |
| Acceptable Radius     | The radius at the occurrence of the point at which the AI stops                                                                     |
| Include Agent Radius  | Adding the radius of the AI agent to the allowable radius                                                                           |
| Include Goal Radius   | Adding to the allowable radius the radius of the agent of the point or capsules of the collider                                     |
| Allow Partial Path    | Resolves a partial path in the AI of the agent otherwise returns Failure when _agent.path Status == NavMeshPathStatus.PathPartial._ |
| Track Moving Goal     | Should I follow the point at the moment                                                                                             |
| Go Last Point On Lost | When losing target return to the last position where the AI direction point was                                                     |
