# Aurora FPS Engine

## Aurora FPS Engine

- [Home](https://renownedgames.gitbook.io/aurora-engine/home.md)
- [Getting Started](https://renownedgames.gitbook.io/aurora-engine/master.md): Welcome to the Aurora FPS Engine manual! The information described below is recommended for all users using Aurora FPS Engine.
- [Create Player](https://renownedgames.gitbook.io/aurora-engine/components/create-new-player.md): Aurora FPS has the ability to create player based on CharacterController or Rigidbody.
- [Based on Character Controller](https://renownedgames.gitbook.io/aurora-engine/components/create-new-player/create-character-controller.md)
- [Based on Rigidbody](https://renownedgames.gitbook.io/aurora-engine/components/create-new-player/create-rigidbody-controller.md)
- [Configurate Movement](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion.md)
- [Сonfigure Speed](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/setup-speed.md): Configuration of player controller movement speed.
- [Сonfigure Jump](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/setup-jump.md): Configuration of player controller jump.
- [Сonfigure Air Control](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/setup-air-control.md): Configuration of player controller movement in air.
- [Сonfigure  Acceleration](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/setup-acceleration.md): Configuration of player controller acceleration.
- [Сonfigure Crouch](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/crouch-settings.md): Configuration of player controller crouch.
- [Сonfigure Gravity](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/gravity.md): Configuration of player controller gravity settings.
- [Сonfigure Grounded Settings](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/check-grounded-settings.md): Configuration of player controller grounded settings.
- [Сonfigure Roof Checker](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/check-roof-settings.md): This is responsible for handling head - on collisions with obstacles.
- [Сonfigure Wall Checker](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/check-wall-settings.md)
- [Advanced settings](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/setup-smoothing.md)
- [Configurate Camera](https://renownedgames.gitbook.io/aurora-engine/components/configurate-camera.md)
- [Required Settings](https://renownedgames.gitbook.io/aurora-engine/components/configurate-camera/first-setup.md)
- [Сonfigure Sensitivity](https://renownedgames.gitbook.io/aurora-engine/components/configurate-camera/setup-sensitivity.md)
- [Сonfigure Settings](https://renownedgames.gitbook.io/aurora-engine/components/configurate-camera/control-settings.md)
- [Add Custom Effects](https://renownedgames.gitbook.io/aurora-engine/components/configurate-camera/add-custom-effects.md): This parameter is responsible for adding effects on the player's camera.
- [Сonfigure Zooming](https://renownedgames.gitbook.io/aurora-engine/components/configurate-camera/setup-zooming.md)
- [Input Receiver](https://renownedgames.gitbook.io/aurora-engine/components/input-receiver.md): The component responsible for the input.
- [Add New Input](https://renownedgames.gitbook.io/aurora-engine/components/input-receiver/add-new-input.md)
- [Configurate Input](https://renownedgames.gitbook.io/aurora-engine/components/input-receiver/configurate-input.md)
- [Input Interactions](https://renownedgames.gitbook.io/aurora-engine/components/input-receiver/input-interactions.md)
- [Input Processor](https://renownedgames.gitbook.io/aurora-engine/components/input-receiver/input-processor.md)
- [Health System](https://renownedgames.gitbook.io/aurora-engine/components/first-person-health.md): Responsible for the player's health system.
- [Velocity Damage Settings](https://renownedgames.gitbook.io/aurora-engine/components/first-person-health/velocity-damage.md): This parameter is responsible for receiving damage from contact with surfaces at a certain speed.
- [Add Custom Effect](https://renownedgames.gitbook.io/aurora-engine/components/first-person-health/custom-effect.md): This parameter is responsible for adding custom effects on the player's health, such as regeneration and so on.
- [Respawn Settings](https://renownedgames.gitbook.io/aurora-engine/components/first-person-health/respawn-settings.md): This component is responsible for the character's settings during resurrection.
- [Damage Shake Settings](https://renownedgames.gitbook.io/aurora-engine/components/first-person-health/damage-shake-settings.md): This parameter is responsible for swaying the camera when taking damage.
- [Death Settings](https://renownedgames.gitbook.io/aurora-engine/components/first-person-health/death-settings.md): This parameter is responsible for what happens to the player when they die.
- [Inventory System](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system.md)
- [Groups](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/groups.md)
- [Add New Group](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/groups/add-new-group.md)
- [Adding Slots To A Group](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/groups/adding-slots-to-a-group.md)
- [Weapon Settings](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/weapon-settings.md)
- [Advanced Settings](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/advanced-settings.md)
- [Add New Item](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/add-new-item.md): Creating items.
- [Item](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/add-new-item/item.md)
- [Equippable Item](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/add-new-item/equippable-item.md)
- [Footstep Sound System](https://renownedgames.gitbook.io/aurora-engine/components/footstep-sound-system.md): The system responsible for the sound of footsteps.
- [Footstep Mapping](https://renownedgames.gitbook.io/aurora-engine/components/footstep-sound-system/footstep-mapping.md): Responsible for storing sound effects.
- [Loot System](https://renownedgames.gitbook.io/aurora-engine/components/loot-object-receiver.md)
- [Looting System](https://renownedgames.gitbook.io/aurora-engine/components/loot-object-receiver/untitled-1.md): Responsible for the selection of items, how the selection will be made and where it will fall during the selection.
- [Looting Object](https://renownedgames.gitbook.io/aurora-engine/components/loot-object-receiver/looting-object.md)
- [Grab System](https://renownedgames.gitbook.io/aurora-engine/components/grab-system.md)
- [Remote Body](https://renownedgames.gitbook.io/aurora-engine/components/remote-body.md)
- [Ragdoll](https://renownedgames.gitbook.io/aurora-engine/components/remote-body/ragdoll.md)
- [Weapon](https://renownedgames.gitbook.io/aurora-engine/components/remote-body/weapon.md)
- [Create Weapon](https://renownedgames.gitbook.io/aurora-engine/weapon/untitled.md)
- [Create Weapon Item](https://renownedgames.gitbook.io/aurora-engine/weapon/untitled/create-weapon-id.md)
- [Create Weapon Prefab](https://renownedgames.gitbook.io/aurora-engine/weapon/untitled/create-weapon-object.md)
- [Configurate Weapon](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon.md)
- [Сonfigure Gun](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun.md)
- [Animation System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/animation-system.md)
- [Shooting System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system.md): There can be many shooting systems, let's look at the systems available to us and configure them.
- [Raycast Shooting System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/raycast-shooting-system-1.md)
- [Physics Shooting System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/physics-shooting-system-1.md)
- [Raycast Shotgun System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/raycast-shotgun-system.md)
- [Physics Shotgun System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/physics-shotgun-system.md)
- [Create Bullet](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet.md)
- [Bullet Item](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet/bullet-item.md)
- [Physics Bullet](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet/physics-bullet.md)
- [Decal Mapping](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet/decal-mapping.md)
- [Reload System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/reload-system.md)
- [Standart Reload System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/reload-system/standart-reload-system.md)
- [Sequential Reload System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/reload-system/sequential-reload-system.md)
- [Сonfigure Grenade](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-grenade.md)
- [Animation System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-grenade/animation-system.md)
- [Throw System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-grenade/throw-system.md)
- [Create Grenade](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-grenade/throw-system/create-grenade.md)
- [Ammo System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-grenade/ammo-system.md)
- [Сonfigure Melee](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-melee.md)
- [Animation System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-melee/animation-system.md)
- [Attack System](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-melee/attack-system.md)
- [Crosshair](https://renownedgames.gitbook.io/aurora-engine/weapon/crosshair.md)
- [Main Crosshair](https://renownedgames.gitbook.io/aurora-engine/weapon/crosshair/main-crosshair.md): This is a standard sight that will be displayed by default.
- [Hit Effect](https://renownedgames.gitbook.io/aurora-engine/weapon/crosshair/hit-effect.md): This is an additional sight that will be shown when hitting the target.
- [Kill Effect](https://renownedgames.gitbook.io/aurora-engine/weapon/crosshair/kill-effect.md): This is an additional sight that will be shown when killing a target.
- [Override Transformation](https://renownedgames.gitbook.io/aurora-engine/weapon/override-transformation.md): This component is responsible for changing the position of the weapon under certain conditions.
- [Custom Effects](https://renownedgames.gitbook.io/aurora-engine/weapon/custom-effects.md): This component is responsible for the positioning of the w
- [Recoil System](https://renownedgames.gitbook.io/aurora-engine/weapon/recoil-map.md)
- [Audio Event](https://renownedgames.gitbook.io/aurora-engine/weapon/audio-event.md): This component is used to play sounds from animation events.
- [Create AI](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/create-ai.md)
- [Configurate AI](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai.md)
- [Behaviour](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour.md): In Aurora FPS, the AI behavior is configured using behavior sets.
- [Add Behaviour](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour/add-behaviour.md): Adding behavior for AI
- [Behavior Settings](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour/behavior-settings.md): Behavior settings for AI
- [Default Behavior](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour/default-behavior.md): Default set of behaviors
- [Locomotion](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour/default-behavior/locomotion.md)
- [Combat](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour/default-behavior/combat.md): Setting up a combat system for AI
- [Shooting](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour/default-behavior/shooting.md): Setting up the shooting system for AI.
- [Remove Behaviour](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/behaviour/remove-behaviour.md): Deleting a behavior
- [Trasitions](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/trasitions.md)
- [Add Default Transition](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/trasitions/add-default-transition.md): Adding a default transition.
- [Add Custom Transition](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/trasitions/add-custom-transition.md): Adding a custom transition.
- [Remove Custom Transition](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/trasitions/remove-custom-transition.md): Deleting a custom transition.
- [Conditions](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/conditions.md): Conditions for the transition to states.
- [Add Condition](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/conditions/add-condition.md): Adding a transition condition to a state.
- [Default Conditions](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/conditions/add-condition/default-conditions.md): Default set of transition conditions to the state.
- [Remove Condition](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai/conditions/remove-condition.md): Deleting a transition condition to a state.
- [Health System](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/health-system.md): Health System for AI.
- [Add Custom Effect](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/health-system/add-custom-effect.md): This parameter is responsible for adding custom effects on the AI health, such as regeneration and so on.
- [Respawn Settings](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/health-system/respawn-settings.md): This component is responsible for the AI settings during resurrection.
- [Death Settings](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/health-system/death-settings.md): This parameter is responsible for what happens to the AI when they die.
- [Animation System](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/animation-system.md): Animation systems
- [1D Animation System](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/animation-system/untitled.md)
- [2D Animation System](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/animation-system/2d-animation-system.md)
- [Vision](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/vision.md): AI Vision
- [Fixed VIew](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/vision/fixed-view.md)
- [Procedural View](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/vision/procedural-view.md)
- [Cover System](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/cover-system.md): Configuration of the shelter system.
- [Inverse Kinematics](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/inverse-kinematics.md)
- [Foot IK](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/inverse-kinematics/foot-ik.md): Inverse kinematics of the legs
- [Hands IK](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/inverse-kinematics/hands-ik.md): Инверсивная кинематика рук
- [Footstep Sound](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/footstep-sound.md): The system responsible for the sound of footsteps.
- [Footstep Mapping](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/footstep-sound/footstep-mapping.md): Responsible for storing sound effects.
- [Ragdoll](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/ragdoll.md): Configuring Ragdoll
- [Way Point Map](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/way-point-map.md): Configuring the Point Map
- [Terrain Manager](https://renownedgames.gitbook.io/aurora-engine/world/terrain-manager.md)
- [Weapon Receiver](https://renownedgames.gitbook.io/aurora-engine/ui/weapon-receiver.md): Output of information about weapons in the hands
- [Health Receiver](https://renownedgames.gitbook.io/aurora-engine/ui/health-receiver.md): Displaying information about the player's health status on the screen
- [Loot Object Receiver](https://renownedgames.gitbook.io/aurora-engine/ui/loot-object-receiver.md)
- [Animation](https://renownedgames.gitbook.io/aurora-engine/ui/animation.md)
- [SFX](https://renownedgames.gitbook.io/aurora-engine/ui/sfx.md): Sounds when interacting with the UI.
- [Console](https://renownedgames.gitbook.io/aurora-engine/tools/console.md): Adding the console to the project.
- [Remote Controller Sync](https://renownedgames.gitbook.io/aurora-engine/utilities/remote-controller-sync.md)
- [Changelog](https://renownedgames.gitbook.io/aurora-engine/other/changelog.md)


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