# Bullet Item

For **Raycast shooting**, you need to create a set of bullet settings, to do this, go to **Create -> Aurora FPS -> Weapon -> Bullet -> Standart Bullet**

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-MdNHuLPoLXpQUSK0VM1%2F-MdNKqDkISeKVMSVmn1t%2Fimage.png?alt=media\&token=0bc96f6d-ca0c-4740-8eda-49ccec1d2170)

{% hint style="info" %}
There are 2 types of bullets: **Standart Bullet, Shotgun Bullet**
{% endhint %}

### Standart Bullet

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-MdNHuLPoLXpQUSK0VM1%2F-MdNLsxNM_o4udz-lRth%2Fimage.png?alt=media\&token=e8c9fe83-22c6-4ee4-b8f3-3c61023311dc)

| Property       | Description                                                          |
| -------------- | -------------------------------------------------------------------- |
| Name           | The name of the bullet.                                              |
| Damage         | Standard damage.                                                     |
| Impact Impulse | The impulse of repelling objects that he hit.                        |
| Decal Mapping  | Here we drag the [**Decal Mapping**](decal-mapping) for this bullet. |

For **Raycast shooting**, you just need to drag this set of bullet settings into the **Bullet Item** field.

### Shotgun Bullet

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-MdNHuLPoLXpQUSK0VM1%2F-MdNPhw8z2dyRS2ypGKG%2Fimage.png?alt=media\&token=a66d094a-74b5-4c53-8a53-3d4989f99fc1)

| Property       | Description                                                          |
| -------------- | -------------------------------------------------------------------- |
| Name           | The name of the bullet.                                              |
| Damage         | Standard damage.                                                     |
| Impact Impulse | The impulse of repelling objects that he hit.                        |
| Ball Number    | The number of fractions.                                             |
| Ball Variance  | The strength of the scatter of shotgun bullet fractions.             |
| Decale Mapping | Here we drag the [**Decal Mapping**](decal-mapping) for this bullet. |
