> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/aurora-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-melee/animation-system.md).

# Animation System

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAO9duH0flp2KJlbm_%2Fimage.png?alt=media\&token=e07d488a-b905-4b35-b5be-50505539abe9)

### Default Parameters&#x20;

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAOQ8rMxbVgnOq4f5P%2Fimage%20\(6\).jpg?alt=media\&token=2aac3b9f-58d3-4e60-93fb-e31e5950f9ae)

Here we configure the animation parameters. By matching the parameter names from the animator with the fields.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc58-QtKwJkH_3s_ZYP%2Fimage.png?alt=media\&token=98591bdd-fd0b-4c13-be3f-f2bf7c0d5661)

### Custom State Events

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAOj3jzni2gT5ExpFD%2Fimage%20\(7\).jpg?alt=media\&token=5d641804-85d1-48b9-9400-f089e66f19d4)

It is responsible for playing the animation under certain conditions.

We must select the component and the function we need.

Then we need to specify the name of the animation that should be played when calling the corresponding function, the animation layer, and the time for which the animation will change.
