> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/aurora-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/aurora-engine/weapon/crosshair/main-crosshair.md).

# Main Crosshair

This is a standard sight that will be displayed by default.

### Preset

In **the Preset**, the type of sight is selected from the default there can be 2:

1. Gun - a sight for machine guns, pistols.
2. Shotgun - a sight for shotguns.

Next, based on the script that we have selected: **IMGUI** / **UI Elements:**

1. IMGUI - you need to create the sight strips.
2. UI Elements - you need to choose ready-made strips for the sight.

{% hint style="info" %}
In **Hide State**, the state in which the sight will be hidden is selected.
{% endhint %}

### States

{% hint style="info" %}
Here you can adjust the size of the sight and the speed of increasing its size depending on the state of the player.
{% endhint %}

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McFUC9QuuxmQmdd8za-%2F-McFWQvtrEnsTIHGpv_c%2Fimage%20\(37\).jpg?alt=media\&token=a139fb8c-07de-444c-b420-a25fe588ac8d)

In State, the player's state is selected, they can be combined. For example, Idle + Crouched

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McFUC9QuuxmQmdd8za-%2F-McFXKs0jRidTWb7ikqV%2Fimage.png?alt=media\&token=d807cbdb-d78e-44b3-b39c-665eefed5986)

Next, the size of the sight in the **Spread** field and the speed of transition to this state of the sight from other states.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McFUC9QuuxmQmdd8za-%2F-McFXsKl8c_GXsFd1JwA%2Fimage.png?alt=media\&token=1a488a0e-9f3d-43a3-b7fb-9fe767026649)

### Fire Settings

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McFUC9QuuxmQmdd8za-%2F-McFYAE1cWwPdX-6lh0l%2Fimage%20\(38\).jpg?alt=media\&token=f944b578-7295-473f-ba30-1b6f67ef88d9)

In **Component**, the component responsible for firing the weapon is selected, and in **Event**, the function responsible for the shot is selected.

Next, the **Arg** field indicates the size of the sight and the speed of its increase when shooting.
