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Description

Aurora FPS Engine it's a powerful solution for creating first person games. Aurora FPS Engine solution, on the basis of which you can create absolutely any genre of first-person games. Whether it's a shooter, horror, action, space action or any other.
r/InfiniteDawn
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Features

Controller Features
  • Two advanced controller based on CharacterController and Rigidbody for your choose. Both controller have similar features and are equally supported by other internal systems.
  • Fully support and integrated last version of new Unity Input System. Which gives full cross-platform compatibility.
  • Support Walk, Run, Sprint, Crouch, Jump, Zoom and other actions.
  • Realstic gravity, which support flip gravity in any direction for rigidbody controller.
  • Wall and roof check system.
  • Headbob, Landing, Sprint Field of view, Sway effects for camera. Adding desired effects via editor. Support create additional custom effects via API.
  • Advanced Health system, which support, regeneration, fall damages, damage camera shakes, dealth and respawn.
  • Pocedural Footstep sound system, which support play different sounds on different surfaces. Include support Terrain textures.
  • Advanced Inventory system, supporting item groups.
  • Loot system, integrated with inventory system.
  • Grab system, which support all rigidbody objects.
  • Advanced Remote body systems, whith support IK, ragdoll and item mirror from FPS view.
  • Dynamic Ragdoll System
  • Crouching System
  • Camera Tilts System
  • Procedural Shake Camera System
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Weapon Features
  • Raycast Shooting System, which ability to create any type of weapon like rifle, shotgun, lasergun and etc.
  • Physics Shooting System, which ability to create any type of weapon like rifle, shotgun, launcher and etc.
  • Grenade system.
  • Melee system.
  • Advanced Recoil System, which support customizable pattern.
  • Decal system, including support Terrains.
  • Procedural Crosshair system, support hit marker and kill marker.
  • Reloading system, which ability to customizable for any type of weapon pistol, rifle, shotgun, launcher, sniper rifle and etc.
  • Weapon animation system.
  • Damage system.
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AI Features
  • State based system, fully customizable via editor.
  • Inverse Kinematics (IK)
  • Advanced Health system, which support, regeneration, fall damages.
  • Character Dynamic Ragdoll system
  • Animation System.
  • Pocedural Footstep sound system, which support play different sounds on different surfaces. Include support Terrain textures.
  • Raycast Shooting System, which ability to create any type of weapon like rifle, shotgun, lasergun and etc.
  • Physics Shooting System, which ability to create any type of weapon like rifle, shotgun, launcher and etc.
  • Melee System
  • Decal system, including support Terrains.
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Game World
  • Pool manager system for optimization your game. All internal systems, effects and algorithms optimized by this pool.
  • Terrain manager system for optimization footsteps and decals on you terrains.
Tools
  • Advanced in-game console, with support adding custom command via attributes.
Editor
  • Powerful editor extension, making it easy to build powerful and user-friendly editors for you and your entire team.
  • Attribute Based.
  • Just use attributes in your scripts for get powerful workflow.You don't need to create editors or write any additional code to work with the tool.
  • 50+ Attributes.
  • Powerful Lists, Validators, Group, Buttons, View, Painters, Components and much more.
Utilities
  • Remote Controller Sync. Window for auto configuration animator blend tree for you configured controller.
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Scenes
  • Showcase scenes with fully configurated player, weapon, loot/grab objects, AI's. AAA environment models and configured post processing.

Demos

Demos
Last modified 11mo ago