# Create AI

To create an **AI** in **Aurora FPS**, we need to perform several actions :

First of all, we need a **character model** that you can buy from people who are engaged in 3D modeling or download free models from the **Asset Store**, as well as make a model with your own hands.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Md14hQOCt7gfVGB8D9q%2F-Md16OqDJkhp-lJn3ifs%2Fimage.png?alt=media\&token=8f77b39e-32f9-4299-aab1-217a50ba05ae)

Next, we add the **NavMesh AI Controller** component

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Md14hQOCt7gfVGB8D9q%2F-Md16VgBqBKpo5PpoefJ%2Fimage.png?alt=media\&token=79ccd623-e5c7-4437-b42a-88c7d3f96a68)

{% hint style="info" %}
Note that along with this component, the **Nav Mesh Agent** component is also hung up.
{% endhint %}

And finally we turn to the configuration of our **AI** :

{% content-ref url="configurate-ai" %}
[configurate-ai](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/configurate-ai)
{% endcontent-ref %}
