To create a Recoil Map, go to: Create -> Aurora FPS -> Weapon -> Recoil Mapping
Recoil Mapping is a list of conditions and settings for the recoil of weapons based on their conditions.
After selecting the player's state (they can be combined) , you need to adjust the recoil.
This represents the recoil of the weapon.
In Recoil, the number of vectors for the pattern is set
Next, each vector is filled in:
X-is responsible for horizontal recoil. A positive value moves the sight to the right. Y-is responsible for the vertical recoil. A positive value moves the sight up.
This represents the deviation of the bullets from the sight.
The Spread specifies the number of elements for the pattern Then each element is filled in:
Setting the camera to swing when shooting.