> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/aurora-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/aurora-engine/weapon/untitled.md).

# Create Weapon

In **Aurora FPS**, the creation of weapons is performed in several steps.

1. **First of all**, we need to create a **unique identifier** of the weapon (**asset file**), with the help of it, the **system will understand** what kind of weapon it is and perform the necessary actions.&#x20;
2. **Next**, we need **a model of a weapon** **with the hands of a character**, which you can buy from people who are engaged in 3D modeling or download free models from the Asset Store, as well as make a model with your own hands.
3. **Then** you need to put the necessary components on the model so that the weapon can function, for this we advise you to familiarize yourself with :

{% content-ref url="/pages/-MbzkkLtzNnoN38k--kc" %}
[Configurate Weapon](/aurora-engine/weapon/configurate-weapon.md)
{% endcontent-ref %}
