Aurora FPS Engine
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Aurora FPS Engine
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Velocity Damage Settings
Add Custom Effect
Respawn Settings
Damage Shake Settings
Death Settings
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Health System

Responsible for the player's health system.

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First Person Health

Health Parameters

Property
Description
Health
It is responsible for the current health value of the player.
Min Health
Specifies the minimum health value.
Max Health
Specifies the maximum health value
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Velocity Damage Settings
Last modified 1yr ago
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