Inverse Kinematics
Inverse kinematics is a method of animation, which is the search for a set of joint configurations that would provide the softest, fastest and most accurate movement to the specified points.

In Aurora FPS, you can configure inverse kinematics for hands and feet.
- 1.Foot IK
- 2.Hands IK
Foot IK - is used for the inverse kinematics of the legs.
For the configuration, check out:
Hands IK - is used for the inverse kinematics of the hands.
For the configuration, check out:
Last modified 1yr ago