# Inverse Kinematics

{% hint style="success" %}
**Inverse kinematics** is a method of animation, which is the search for a set of joint configurations that would provide the softest, fastest and most accurate movement to the specified points.
{% endhint %}

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-MdN21eZE-LbKvPF6vfZ%2F-MdN3il1LjHw9yJftRHD%2Fimage.png?alt=media\&token=314b6b60-9daa-4b39-a451-a7e208b43fea)

In Aurora FPS, you can configure **inverse kinematics** for hands and feet.

1. Foot IK
2. Hands IK

**Foot IK** - is used for the inverse kinematics of the legs.

For the configuration, check out:

{% content-ref url="inverse-kinematics/foot-ik" %}
[foot-ik](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/inverse-kinematics/foot-ik)
{% endcontent-ref %}

**Hands IK** - is used for the inverse kinematics of the hands.

For the configuration, check out:

{% content-ref url="inverse-kinematics/hands-ik" %}
[hands-ik](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/inverse-kinematics/hands-ik)
{% endcontent-ref %}
