Aurora FPS Engine
  • 🏡Home
  • ⭐Getting Started
  • Player
    • Create Player
      • Based on Character Controller
      • Based on Rigidbody
    • Configurate Movement
      • Сonfigure Speed
      • Сonfigure Jump
      • Сonfigure Air Control
      • Сonfigure Acceleration
      • Сonfigure Crouch
      • Сonfigure Gravity
      • Сonfigure Grounded Settings
      • Сonfigure Roof Checker
      • Сonfigure Wall Checker
      • Advanced settings
    • Configurate Camera
      • Required Settings
      • Сonfigure Sensitivity
      • Сonfigure Settings
      • Add Custom Effects
      • Сonfigure Zooming
    • Input Receiver
      • Add New Input
      • Configurate Input
      • Input Interactions
      • Input Processor
    • Health System
      • Velocity Damage Settings
      • Add Custom Effect
      • Respawn Settings
      • Damage Shake Settings
      • Death Settings
    • Inventory System
      • Groups
        • Add New Group
        • Adding Slots To A Group
      • Weapon Settings
      • Advanced Settings
      • Add New Item
        • Item
        • Equippable Item
    • Footstep Sound System
      • Footstep Mapping
    • Loot System
      • Looting System
      • Looting Object
    • Grab System
    • Remote Body
      • Ragdoll
      • Weapon
  • Weapon
    • Create Weapon
      • Create Weapon Item
      • Create Weapon Prefab
    • Configurate Weapon
      • Сonfigure Gun
        • Animation System
        • Shooting System
          • Raycast Shooting System
          • Physics Shooting System
          • Raycast Shotgun System
          • Physics Shotgun System
          • Create Bullet
            • Bullet Item
            • Physics Bullet
            • Decal Mapping
        • Reload System
          • Standart Reload System
          • Sequential Reload System
      • Сonfigure Grenade
        • Animation System
        • Throw System
          • Create Grenade
        • Ammo System
      • Сonfigure Melee
        • Animation System
        • Attack System
    • Crosshair
      • Main Crosshair
      • Hit Effect
      • Kill Effect
    • Override Transformation
    • Custom Effects
    • Recoil System
    • Audio Event
  • Artificial Intelligence
    • Create AI
    • Configurate AI
      • Behaviour
        • Add Behaviour
        • Behavior Settings
        • Default Behavior
          • Locomotion
          • Combat
          • Shooting
        • Remove Behaviour
      • Trasitions
        • Add Default Transition
        • Add Custom Transition
        • Remove Custom Transition
      • Conditions
        • Add Condition
          • Default Conditions
        • Remove Condition
    • Health System
      • Add Custom Effect
      • Respawn Settings
      • Death Settings
    • Animation System
      • 1D Animation System
      • 2D Animation System
    • Vision
      • Fixed VIew
      • Procedural View
    • Cover System
    • Inverse Kinematics
      • Foot IK
      • Hands IK
    • Footstep Sound
      • Footstep Mapping
    • Ragdoll
    • Way Point Map
  • World
    • Terrain Manager
  • UI
    • Weapon Receiver
    • Health Receiver
    • Loot Object Receiver
    • Animation
    • SFX
  • Tools
    • Console
  • Utilities
    • Remote Controller Sync
  • Other
    • Changelog
Powered by GitBook
On this page

Was this helpful?

  1. Other

Changelog

Version 2.2.2 | Date 01.03.22

Added:

  • Completely new recoil system, most flexible and customizable. Old recoil system now is deprecated, old recoil patterns are still available in the editor to save the ability to transfer your settings.

  • New weapon effect system which allow you dynamically add new effect to your weapon as in editor mode and in build.

  • Weapon sway effect.

  • Weapon realistic perspective effect.

  • Weapon zoom breathing effect.

Updated:

  • Renamed callback names of physics bullet system:

  • OnHitCallback

  • OnDamageCallback

  • OnKillCallback

  • Redesign settings provider window.

  • Fixed:

  • Mouse wheel scrolling items in weapon inventory system.

Other:

  • Removed extra empty folders.

PreviousRemote Controller Sync

Last updated 3 years ago

Was this helpful?