Aurora FPS Engine
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  • Fire Mode :
  • Mute Mode :
  • Single Mode :
  • Queue Mode :
  • Free Mode :
  • Start Fire Mode :
  • Fire Point :
  • Bullet :
  • Fire Range :
  • Culling Layer :
  • Recoil Settings :
  • Sound Settings :
  • Shooting when there is a cartridge in the store :
  • Shooting in the absence of a cartridge in the store :
  • Effect Settings :

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  1. Weapon
  2. Configurate Weapon
  3. Сonfigure Gun
  4. Shooting System

Raycast Shooting System

PreviousShooting SystemNextPhysics Shooting System

Last updated 3 years ago

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Fire Mode :

Each weapon can shoot in different ways, in bursts or single, let's look at what types of shooting are available to us :

Mode

Description

Mute

Shooting without a cartridge in the store.

All

All mods.

Single

Single-shot shooting.

Queue

Firing in a burst.

Free

Shooting in a long burst.

Mute Mode :

When the magazine runs out of ammo, Mute Mode is turned on.

It does not require additional configuration.

Single Mode :

The essence of the mod is that when you click on the firing button, exactly one bullet flies out.

This mod requires additional configuration :

Single Fire Mode Settings :

Name

Description

Fire Rate

The number of shots fired per minute.

Queue Mode :

The essence of the mod is that when you click on the firing button, a certain number of bullets fly out.

This mod requires additional configuration :

Queue Fire Mode Settings :

Name

Description

Fire Rate

The time after which a new bullet will fly out.

Queue Count

How many shots will be in the queue.

Free Mode :

The essence of the mod is that when you press the firing button, the weapon will shoot continuously, until the firing button is released or the cartridges run out.

This mod requires additional configuration :

Free Fire Mode Settings :

Name

Description

Fire Rate

The number of shots fired per minute.

Start Fire Mode :

The mod that will be selected first.

Fire Point :

The point on the model from where the bullets will fly out.

Bullet :

Fire Range :

The distance that the bullet will fly before disappearing. (Get back to the pool)

Culling Layer :

Layers that the bullet will interact with.

Recoil Settings :

Name

Description

Recoil Mapping

Sound Settings :

Fetch Type :

Type

Description

Sequential

Consecutive playback of sounds.

Random

Random playback of sounds.

Shooting when there is a cartridge in the store :

Shooting in the absence of a cartridge in the store :

Effect Settings :

Responsible for the effects when shooting.

Example

When firing, the cartridge case flies out of the chamber or a flame appears on the muzzle from the shot.

Here we put

Here we put the we created.

the bullet we created.
Recoil Map