> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/aurora-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/raycast-shooting-system-1.md).

# Raycast Shooting System

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5Mgb0Qs0MZ1A6r-us%2Fimage.png?alt=media\&token=2da634a0-54ac-4919-be7d-02675371e78e)

## Fire Mode :&#x20;

Each weapon can shoot in different ways, in bursts or single, let's look at what types of shooting are available to us :

| Mode   | Description                                |
| ------ | ------------------------------------------ |
| Mute   | Shooting without a cartridge in the store. |
| All    | All mods.                                  |
| Single | Single-shot shooting.                      |
| Queue  | Firing in a burst.                         |
| Free   | Shooting in a long burst.                  |

### Mute Mode :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAGhh-pklIpXHFVZay%2Fimage.jpg?alt=media\&token=950da179-b9f9-47d4-8983-730e67c0d531)

When the magazine runs out of ammo, Mute Mode is turned on.

> It does not require additional configuration.

### Single Mode :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAHOtjyzQMVsVPn7Ty%2Fimage%20\(1\).jpg?alt=media\&token=30f497d3-a16c-4297-b69d-acf7b7ec04a6)

The essence of the mod is that when you click on the firing button, exactly one bullet flies out.

This mod requires additional configuration :

#### Single Fire Mode Settings :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5HyIUaKYE_yhH2Svo%2Fimage%20\(13\).jpg?alt=media\&token=4736a45e-e93d-48d9-89ba-4d87edf054e3)

| Name      | Description                           |
| --------- | ------------------------------------- |
| Fire Rate | The number of shots fired per minute. |

### Queue Mode :

The essence of the mod is that when you click on the firing button, a certain number of bullets fly out.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAJaBYljqcJm4IJead%2Fimage%20\(3\).jpg?alt=media\&token=9e19e34f-5210-4a96-8724-0c145f3c46b2)

This mod requires additional configuration :

#### Queue Fire Mode Settings :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAIkENhRzGXF8D4gtz%2Fimage%20\(2\).jpg?alt=media\&token=967d9306-02d5-4e88-a291-32f9465d39a1)

| Name        | Description                                     |
| ----------- | ----------------------------------------------- |
| Fire Rate   | The time after which a new bullet will fly out. |
| Queue Count | How many shots will be in the queue.            |

### Free Mode :

The essence of the mod is that when you press the firing button, the weapon will shoot continuously, until the firing button is released or the cartridges run out.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAK9B3rZEWA8D5-sBu%2Fimage%20\(4\).jpg?alt=media\&token=326f1526-d53b-468f-af6d-60d366ff4b18)

This mod requires additional configuration :

#### Free Fire Mode Settings :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McAE-URb1qzx0Bj_2id%2F-McAKO3CM_sbOe9_KKyI%2Fimage%20\(5\).jpg?alt=media\&token=cd85e771-049e-4c63-acb6-9317b1750a52)

| Name      | Description                           |
| --------- | ------------------------------------- |
| Fire Rate | The number of shots fired per minute. |

## Start Fire Mode :&#x20;

The mod that will be selected first.

## Fire Point :

The point on the model from where the bullets will fly out.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5H9hs1tbYHtJoyGqx%2Fimage.png?alt=media\&token=a7e51e93-c290-4474-b0cc-7a619cc0a8aa)

## Bullet :

Here we put [the bullet we created.](/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet.md)

## Fire Range :

The distance that the bullet will fly before disappearing. (Get back to the pool)

## Culling Layer :

Layers that the bullet will interact with.

## Recoil Settings :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5IszOo43Rjkkhn7Y7%2Fimage%20\(14\).jpg?alt=media\&token=89d8ee88-addf-4ee9-ae42-ce9ad49e7a30)

| Name           | Description                                                                   |
| -------------- | ----------------------------------------------------------------------------- |
| Recoil Mapping | Here we put the [Recoil Map](/aurora-engine/weapon/recoil-map.md) we created. |

## Sound Settings :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5KP13MW8oZiQP0V9G%2Fimage%20\(15\).jpg?alt=media\&token=0c3a18b2-e96c-44a2-8f92-501f69c02287)

Fetch Type :

| Type       | Description                     |
| ---------- | ------------------------------- |
| Sequential | Consecutive playback of sounds. |
| Random     | Random playback of sounds.      |

### Shooting when there is a cartridge in the store :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5L0ruS_xW5nFZ4o8l%2Fimage%20\(16\).jpg?alt=media\&token=8f7a6043-ab02-471b-9334-a1c4381eb1c8)

### Shooting in the absence of a cartridge in the store :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5LCof4ITL3rv_k2rn%2Fimage%20\(17\).jpg?alt=media\&token=23f475b8-2549-4c27-872f-cacb4d638a90)

## Effect Settings :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mc4iwWmw4DozS_pENGw%2F-Mc5LWmxe_kkS7cyoGCX%2Fimage%20\(18\).jpg?alt=media\&token=80a76bb1-9eac-4431-a2cf-1225a6087026)

Responsible for the effects when shooting.

{% hint style="success" %}
**Example**

**When firing, the cartridge case flies out of the chamber or a flame appears on the muzzle from the shot.**
{% endhint %}
