Foot IK
Inverse kinematics of the legs
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Inverse kinematics of the legs
Last updated
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To configure the inverse kinematics for the legs, we need the Foot IK component:
Name
Description
Left Foot IK Weight
The weight of the left leg.
Right Foot IK Weight
The weight of the right leg.
Next, we need to go to the animation we need and open the Curves item and create two curves for our variables there :
Let's consider the curves of inverse kinematics on the example of walking:
At the moment when the foot leaves the floor, the curve gradually changes to the value 0, and when it begins to descend to the surface, it gradually changes to the value 1.
The values should not be left statically equal to 1, because of this, it may turn out that your character will start, as it were, sliding on the surface, and not walking on it.