Recoil System
To create a Recoil Map, go to: Create -> Aurora FPS -> Weapon -> Recoil Mapping


Recoil Mapping is a list of conditions and settings for the recoil of weapons based on their conditions.
To add a new condition, click on the plus sign and select the player's state.

After selecting the player's state (they can be combined) , you need to adjust the recoil.

There are 2 types of settings:
- 1.Setting up the return (Recoil)
- 2.Setting the deflection of bullets from the sight (Spread)
This represents the recoil of the weapon.
Property | Description |
Recoil Iteration | This is the pattern selection mode. Pass: The pattern will be selected sequentially and will eventually loop over the last one. Loop: The pattern will be selected sequentially and will eventually move to the beginning and so cyclically. Random: The pattern will be selected randomly. |
Recoil Duration | This is the transition time to another vector that is described in the Recoil list. |
Recoil | Here you can set a list of vectors that form a recoil pattern. |
In Recoil, the number of vectors for the pattern is set
Next, each vector is filled in:
X-is responsible for horizontal recoil. A positive value moves the sight to the right. Y-is responsible for the vertical recoil. A positive value moves the sight up.
This represents the deviation of the bullets from the sight.
Property | Description |
Spread Iteration | This is the pattern selection mode. Pass: The pattern will be selected sequentially and will eventually loop over the last one. Loop: The pattern will be selected sequentially and will eventually move to the beginning and so cyclically. Random: The pattern will be selected randomly. |
Spread | Here the pattern of deflection of bullets is set. |
The Spread specifies the number of elements for the pattern
Then each element is filled in:

Property | Description |
X Axis | Here you can set the horizontal range of bullets from X to Y |
Y Axis | Here you can set the vertical range of bullets from X to Y |
Setting the camera to swing when shooting.
Last modified 1yr ago