# Physics Bullet

For P**hysics shooting**, you need to create a [**Bullet Item**](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet/bullet-item), but also the bullet object itself.

To create a physical bullet, you need to create an empty object and add the Physics Bullet component and make the bullet a prefab.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-MdNHuLPoLXpQUSK0VM1%2F-MdNVYTElbMFw6yExdOZ%2Fimage.png?alt=media\&token=2eeff35b-a3cb-4d89-914b-31bd6a21c17c)

| Property          | Description                                                                                                                                                   |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Bullet Item       | Dragging the [**Bullet Item**](https://renownedgames.gitbook.io/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet/bullet-item). |
| Bullet Speed      | Standard bullet speed.                                                                                                                                        |
| Advanced Settings | Pool settings.                                                                                                                                                |

{% hint style="warning" %}
To add the **Physics Bullet** component, you need to have a **Collider** component in the object.
{% endhint %}

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-MdNHuLPoLXpQUSK0VM1%2F-MdNQdToRbSnSchjjMS6%2Fimage.png?alt=media\&token=8dfdffeb-c2e7-4881-a4c8-879a3bd09900)
