Default Conditions

Default set of transition conditions to the state.

Aurora FPS has the following set of built-in conditions:

Name

Description

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Transition at a certain health value.

On Take Damage

Transition when receiving any damage.

On Take Damage (int32 amount)

Transition when taking damage above a certain value.

On Destination Reach

Transition when the destination is reached.

Delay

Transition after the specified period of time has passed.

Distance (Transform)

The transition at a certain distance to the goal, you need a specific pointer to the goal.

Distance (Vision Target)

The transition at a certain distance to the goal, the goal is determined through AI Vision.

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