Default Conditions
Default set of transition conditions to the state.
Last updated
Default set of transition conditions to the state.
Last updated
Aurora FPS has the following set of built-in conditions:
Name
Description
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Transition at a certain health value.
On Take Damage
Transition when receiving any damage.
On Take Damage (int32 amount)
Transition when taking damage above a certain value.
On Destination Reach
Transition when the destination is reached.
Delay
Transition after the specified period of time has passed.
Distance (Transform)
The transition at a certain distance to the goal, you need a specific pointer to the goal.
Distance (Vision Target)
The transition at a certain distance to the goal, the goal is determined through AI Vision.