Aurora FPS Engine
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  • Player
    • Create Player
      • Based on Character Controller
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      • Advanced settings
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        • Add New Group
        • Adding Slots To A Group
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      • Looting System
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  • Weapon
    • Create Weapon
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        • Animation System
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          • Raycast Shooting System
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          • Raycast Shotgun System
          • Physics Shotgun System
          • Create Bullet
            • Bullet Item
            • Physics Bullet
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          • Standart Reload System
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      • Сonfigure Grenade
        • Animation System
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          • Create Grenade
        • Ammo System
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        • Animation System
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    • Crosshair
      • Main Crosshair
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  • Artificial Intelligence
    • Create AI
    • Configurate AI
      • Behaviour
        • Add Behaviour
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      • Trasitions
        • Add Default Transition
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      • Conditions
        • Add Condition
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    • Health System
      • Add Custom Effect
      • Respawn Settings
      • Death Settings
    • Animation System
      • 1D Animation System
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    • Vision
      • Fixed VIew
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    • Cover System
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      • Footstep Mapping
    • Ragdoll
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  • World
    • Terrain Manager
  • UI
    • Weapon Receiver
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    • Animation
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    • Changelog
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  • Fire Mode :
  • Start Fire Mode :
  • Fire Point :
  • Bullet :
  • Bullet Speed Multiplier :
  • Single Fire Mode Settings :
  • Recoil Settings :
  • Sound Settings :
  • Effect Settings :

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  1. Weapon
  2. Configurate Weapon
  3. Сonfigure Gun
  4. Shooting System

Physics Shotgun System

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Last updated 3 years ago

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Fire Mode :

Mode

Description

Mute

Shooting without a cartridge in the store.

All

All mods.

Single

Single-shot shooting.

Queue

Firing in a burst.

Free

Shooting in a long burst.

Start Fire Mode :

The mod that will be selected first.

Fire Point :

The point where the bullets will fly out.

Bullet :

Bullet Speed Multiplier :

The coefficient of acceleration of the bullet.

Single Fire Mode Settings :

Name

Description

Fire Rate

The number of shots fired per minute.

Recoil Settings :

Name

Description

Recoil Mapping

Sound Settings :

Fetch Type :

Type

Description

Sequential

Consecutive playback of sounds.

Random

Random playback of sounds.

Shooting when there is a cartridge in the store :

Shooting in the absence of a cartridge in the store :

Effect Settings :

Responsible for the effects when shooting.

Here we put

Here we put the we created.

the bullet we created.
Recoil Map