Aurora FPS Engine
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Remote Body

The Remote Body is responsible for drawing the player's body and applying animations to it.
In the Controller field, drag the player's FPController.

Movement Settings

Here we compare all the parameters with the name of the parameters in the animation.
Velocity Smooth is the speed of mixing the animation.

Look Settings

In the Look Target, drag the object (Transform) where the player's gaze will be directed.

Rotation Settings

Angle Tolerance
A free angle at which the player will spin his body without rearranging his legs.
Turn Axis Parameter
The name of the parameter in the animator.
Time to rearrange the legs.
Rotation curve graphics.
If the Angle Tolerance parameter is set to 0, all subsequent parameters are hidden.