Remote Body
Last updated
Last updated
The Remote Body is responsible for drawing the player's body and applying animations to it.
In the Controller field, drag the player's FPController.
Here we compare all the parameters with the name of the parameters in the animation.
Velocity Smooth is the speed of mixing the animation.
In the Look Target, drag the object (Transform) where the player's gaze will be directed.
Property
Description
Angle Tolerance
A free angle at which the player will spin his body without rearranging his legs.
Turn Axis Parameter
The name of the parameter in the animator.
Duration
Time to rearrange the legs.
Curve
Rotation curve graphics.
If the Angle Tolerance parameter is set to 0, all subsequent parameters are hidden.