# Remote Body

**The Remote Body** is responsible for drawing the player's body and applying animations to it.

![](/files/-MdaxvIl_VPPd1_lOM4-)

{% hint style="info" %}
In the Controller field, drag the player's **FPController**.
{% endhint %}

### Movement Settings

![](/files/-Mdb0yHBjd1mHiXa5dAU)

![](/files/-Mdb1L7DntHAH21FnQpV)

{% hint style="warning" %}
Here we compare all the parameters with the name of the parameters in the animation.
{% endhint %}

{% hint style="info" %}
**Velocity Smooth** is the speed of mixing the animation.
{% endhint %}

### Look Settings

![](/files/-Mdb4J48PXtKa0Q0pzU1)

In the **Look Target**, drag the object (Transform) where the player's gaze will be directed.

### Rotation Settings

![](/files/-Mdb4M4khj8HhsTjVUg_)

| Property            | Description                                                                       |
| ------------------- | --------------------------------------------------------------------------------- |
| Angle Tolerance     | A free angle at which the player will spin his body without rearranging his legs. |
| Turn Axis Parameter | The name of the parameter in the animator.                                        |
| Duration            | Time to rearrange the legs.                                                       |
| Curve               | Rotation curve graphics.                                                          |

{% hint style="info" %}
If the **Angle Tolerance** parameter is set to 0, all subsequent parameters are hidden.
{% endhint %}


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