# Bullet Item

For **Raycast shooting**, you need to create a set of bullet settings, to do this, go to **Create -> Aurora FPS -> Weapon -> Bullet -> Standart Bullet**

![](/files/-MdNKqDkISeKVMSVmn1t)

{% hint style="info" %}
There are 2 types of bullets: **Standart Bullet, Shotgun Bullet**
{% endhint %}

### Standart Bullet

![](/files/-MdNLsxNM_o4udz-lRth)

| Property       | Description                                                                                                                                              |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Name           | The name of the bullet.                                                                                                                                  |
| Damage         | Standard damage.                                                                                                                                         |
| Impact Impulse | The impulse of repelling objects that he hit.                                                                                                            |
| Decal Mapping  | Here we drag the [**Decal Mapping**](/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet/decal-mapping.md) for this bullet. |

For **Raycast shooting**, you just need to drag this set of bullet settings into the **Bullet Item** field.

### Shotgun Bullet

![](/files/-MdNPhw8z2dyRS2ypGKG)

| Property       | Description                                                                                                                                              |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Name           | The name of the bullet.                                                                                                                                  |
| Damage         | Standard damage.                                                                                                                                         |
| Impact Impulse | The impulse of repelling objects that he hit.                                                                                                            |
| Ball Number    | The number of fractions.                                                                                                                                 |
| Ball Variance  | The strength of the scatter of shotgun bullet fractions.                                                                                                 |
| Decale Mapping | Here we drag the [**Decal Mapping**](/aurora-engine/weapon/configurate-weapon/setup-gun/shooting-system/create-bullet/decal-mapping.md) for this bullet. |


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