Bullet Item
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For Raycast shooting, you need to create a set of bullet settings, to do this, go to Create -> Aurora FPS -> Weapon -> Bullet -> Standart Bullet
There are 2 types of bullets: Standart Bullet, Shotgun Bullet
Property
Description
Name
The name of the bullet.
Damage
Standard damage.
Impact Impulse
The impulse of repelling objects that he hit.
Decal Mapping
For Raycast shooting, you just need to drag this set of bullet settings into the Bullet Item field.
Property
Description
Name
The name of the bullet.
Damage
Standard damage.
Impact Impulse
The impulse of repelling objects that he hit.
Ball Number
The number of fractions.
Ball Variance
The strength of the scatter of shotgun bullet fractions.
Decale Mapping
Here we drag the for this bullet.
Here we drag the for this bullet.