# Ragdoll

{% hint style="success" %}
&#x20;**Ragdoll** — type of procedural animation.
{% endhint %}

In **Aurora FPS**, there is a **Dynamic Ragdoll**.

In order to animate **AI** using **Ragdoll**, you need to hang the **AI Dynamic Ragdoll** component on the **AI** mode&#x6C;**.**

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Md8S6_5HTW4qAeUXqOr%2F-Md8SqZ7-4rmjeuPD1Gz%2Fimage.png?alt=media\&token=c379a180-0015-48f3-ac5a-15c552af891a)

## Simulate On Start

It is responsible for enabling **Ragdoll** immediately at the start of the game or initialization of the object.

{% hint style="success" %}
**Example :**

If you mark this point, then at the start of the game the character will fall, as if at death.
{% endhint %}

## Animation Settings&#x20;

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Md8S6_5HTW4qAeUXqOr%2F-Md8UdItozk58XHrtGWg%2Fimage%20\(43\).jpg?alt=media\&token=b8f74c38-4bc5-4bc1-9dd6-3158a4f82aa0)

| Name              | Description                                    |
| ----------------- | ---------------------------------------------- |
| Get Up From Belly | Lifting from a lying position on your stomach. |
| Get Up From Back  | Lifting from a supine position.                |

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Md8S6_5HTW4qAeUXqOr%2F-Md8Vn8Fj9feTmbqHiX1%2Fimage%20\(44\).jpg?alt=media\&token=33182f9f-7396-4620-bc14-b9213d118e09)

| Blue                       | Red              | Green                                |
| -------------------------- | ---------------- | ------------------------------------ |
| The name of the animation. | Animation layer. | The time of transition to animation. |

## Advanced Settings&#x20;

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Md8S6_5HTW4qAeUXqOr%2F-Md8W7umQXiDtB6VE1wp%2Fimage%20\(45\).jpg?alt=media\&token=f7e32111-476f-4188-9edb-d5a13459c8dc)

| Name           | Description            |
| -------------- | ---------------------- |
| Blend Duration | Animation mixing time. |

## Example

We go to :

> [AI Health](https://renownedgames.gitbook.io/aurora-engine/artificial-intelligence/health-system) **->** Death Settings

And we add an event at the death of the **AI**, namely the **Ragdoll** simulation :

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Md8S6_5HTW4qAeUXqOr%2F-Md8XCpHoV2Otu-d_B28%2Fimage%20\(46\).jpg?alt=media\&token=0597b02c-1b58-42b7-865d-f17f6a5f5ae3)

{% hint style="success" %}
Now when the **AI** dies, the **Ragdoll** simulation is activated and it will fall realistically.
{% endhint %}
