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# Ragdoll

{% hint style="success" %}
&#x20;**Ragdoll** — type of procedural animation.
{% endhint %}

In **Aurora FPS**, there is a **Dynamic Ragdoll**.

In order to animate **AI** using **Ragdoll**, you need to hang the **AI Dynamic Ragdoll** component on the **AI** mode&#x6C;**.**

![](/files/-Md8SqZ7-4rmjeuPD1Gz)

## Simulate On Start

It is responsible for enabling **Ragdoll** immediately at the start of the game or initialization of the object.

{% hint style="success" %}
**Example :**

If you mark this point, then at the start of the game the character will fall, as if at death.
{% endhint %}

## Animation Settings&#x20;

![](/files/-Md8UdItozk58XHrtGWg)

| Name              | Description                                    |
| ----------------- | ---------------------------------------------- |
| Get Up From Belly | Lifting from a lying position on your stomach. |
| Get Up From Back  | Lifting from a supine position.                |

![](/files/-Md8Vn8Fj9feTmbqHiX1)

| Blue                       | Red              | Green                                |
| -------------------------- | ---------------- | ------------------------------------ |
| The name of the animation. | Animation layer. | The time of transition to animation. |

## Advanced Settings&#x20;

![](/files/-Md8W7umQXiDtB6VE1wp)

| Name           | Description            |
| -------------- | ---------------------- |
| Blend Duration | Animation mixing time. |

## Example

We go to :

> [AI Health](/aurora-engine/artificial-intelligence/health-system.md) **->** Death Settings

And we add an event at the death of the **AI**, namely the **Ragdoll** simulation :

![](/files/-Md8XCpHoV2Otu-d_B28)

{% hint style="success" %}
Now when the **AI** dies, the **Ragdoll** simulation is activated and it will fall realistically.
{% endhint %}


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