Aurora FPS Engine
  • 🏡Home
  • ⭐Getting Started
  • Player
    • Create Player
      • Based on Character Controller
      • Based on Rigidbody
    • Configurate Movement
      • Сonfigure Speed
      • Сonfigure Jump
      • Сonfigure Air Control
      • Сonfigure Acceleration
      • Сonfigure Crouch
      • Сonfigure Gravity
      • Сonfigure Grounded Settings
      • Сonfigure Roof Checker
      • Сonfigure Wall Checker
      • Advanced settings
    • Configurate Camera
      • Required Settings
      • Сonfigure Sensitivity
      • Сonfigure Settings
      • Add Custom Effects
      • Сonfigure Zooming
    • Input Receiver
      • Add New Input
      • Configurate Input
      • Input Interactions
      • Input Processor
    • Health System
      • Velocity Damage Settings
      • Add Custom Effect
      • Respawn Settings
      • Damage Shake Settings
      • Death Settings
    • Inventory System
      • Groups
        • Add New Group
        • Adding Slots To A Group
      • Weapon Settings
      • Advanced Settings
      • Add New Item
        • Item
        • Equippable Item
    • Footstep Sound System
      • Footstep Mapping
    • Loot System
      • Looting System
      • Looting Object
    • Grab System
    • Remote Body
      • Ragdoll
      • Weapon
  • Weapon
    • Create Weapon
      • Create Weapon Item
      • Create Weapon Prefab
    • Configurate Weapon
      • Сonfigure Gun
        • Animation System
        • Shooting System
          • Raycast Shooting System
          • Physics Shooting System
          • Raycast Shotgun System
          • Physics Shotgun System
          • Create Bullet
            • Bullet Item
            • Physics Bullet
            • Decal Mapping
        • Reload System
          • Standart Reload System
          • Sequential Reload System
      • Сonfigure Grenade
        • Animation System
        • Throw System
          • Create Grenade
        • Ammo System
      • Сonfigure Melee
        • Animation System
        • Attack System
    • Crosshair
      • Main Crosshair
      • Hit Effect
      • Kill Effect
    • Override Transformation
    • Custom Effects
    • Recoil System
    • Audio Event
  • Artificial Intelligence
    • Create AI
    • Configurate AI
      • Behaviour
        • Add Behaviour
        • Behavior Settings
        • Default Behavior
          • Locomotion
          • Combat
          • Shooting
        • Remove Behaviour
      • Trasitions
        • Add Default Transition
        • Add Custom Transition
        • Remove Custom Transition
      • Conditions
        • Add Condition
          • Default Conditions
        • Remove Condition
    • Health System
      • Add Custom Effect
      • Respawn Settings
      • Death Settings
    • Animation System
      • 1D Animation System
      • 2D Animation System
    • Vision
      • Fixed VIew
      • Procedural View
    • Cover System
    • Inverse Kinematics
      • Foot IK
      • Hands IK
    • Footstep Sound
      • Footstep Mapping
    • Ragdoll
    • Way Point Map
  • World
    • Terrain Manager
  • UI
    • Weapon Receiver
    • Health Receiver
    • Loot Object Receiver
    • Animation
    • SFX
  • Tools
    • Console
  • Utilities
    • Remote Controller Sync
  • Other
    • Changelog
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  1. Weapon
  2. Configurate Weapon
  3. Сonfigure Gun

Shooting System

There can be many shooting systems, let's look at the systems available to us and configure them.

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Last updated 3 years ago

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In Aurora FPS, the shooting system is represented by two types :

  1. Shooting System

  2. Shotgun System

The first one simulates the firing of conventional firearms by the type of submachine guns and any other types of weapons that shoot ordinary cartridges.

The second one simulates shooting with a shotgun, this option is suitable for shotguns.

Also, each type has two subtypes :

  1. Raycast

  2. Physics

The first subtype simulates shooting rays that are not subjected to physical forces, such as gravity and wind friction. With such shooting, the bullet reaches the target instantly.

The second subtype simulates shooting with physical bullets, which are affected by physical forces. With such shooting, the bullet will reach the target after a certain period of time, so additional factors will need to be taken into account when shooting.

You can choose the shooting system to your taste

Simulation of shooting from conventional rifles using beams :

Simulation of shooting from conventional rifles using physical bullets :

Simulation of shooting from a shotgun using beams :

Simulation of shooting from a shotgun using physical bullets :

Raycast Shooting System
Physics Shooting System
Raycast Shotgun System
Physics Shotgun System