Combat
Setting up a combat system for AI
Name | Description |
Meel Combat | Setting up melee combat for AI. |
Meel Combat
Target Settings
Target Selection: the algorithm for selecting a goal.
Name | Description |
First | The first one that came along. |
Nearest | Nearest target. |
Distant | The farthest goal. |
Field Of View
Here we put a link to the vision component for AI.
Combat Settings
Attack State
Responsible for selecting the goal.
Distance Tolerance
It is responsible for the distance at which the damage from the impact will no longer pass.
Example:
It often happens that you seem to have run away from the enemy, but still received damage, even though it was physically impossible. To prevent this, this variable was introduced.
Attack State Property
Name | Description |
State | Animation name, animation layer, transition time to this animation. |
Time | Animation duration. |
Damage Time | The time of the strike. |
Damage Amount | The damage caused by the impact. |
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