Aurora FPS Engine
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  • Explosion Settings
  • Advanced Settings

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  1. Weapon
  2. Configurate Weapon
  3. Сonfigure Grenade
  4. Throw System

Create Grenade

PreviousThrow SystemNextAmmo System

Last updated 3 years ago

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To create the grenade itself, you need its model, which you can buy from people who are engaged in 3D modeling, download from the Assets Store or make with your own hands in any 3D editor. Next, we add the components:

  1. RigidBody

  2. Collider

  3. Physics Grenade

Property

Description

Explosion Effect

Here we move the Particle System, which is located on the grenade to play it when it explodes.

Explosion Sound

The sound of an explosion.

Meshes

All Renderers are moved here to hide them after the explosion.

Explosion Settings

Property

Description

Timer

Time for an explosion.

Cover Radius

The explosion radius.

Culling Layer

Interaction layers.

Distance Settings

This parameter is responsible for receiving damage based on the distance from the explosion.

To set the condition at which distance we will receive a specific damage, click on the plus and add a new condition.

Property

Description

Distance

The distance from the explosion to the object.

Damage

The damage received.

Impulse

The impulse of repulsion.

Upwards Modifier

The force of throwing up.

Shake Settings

Setting up the camera shake during an explosion.

Advanced Settings

Property

Description

Pool Object ID

ID in the pool.

Delayed Time

The time of removal to the pool.