Create Grenade
To create the grenade itself, you need its model, which you can buy from people who are engaged in 3D modeling, download from the Assets Store or make with your own hands in any 3D editor. Next, we add the components:
RigidBody
Collider
Physics Grenade
Property | Description |
Explosion Effect | Here we move the Particle System, which is located on the grenade to play it when it explodes. |
Explosion Sound | The sound of an explosion. |
Meshes | All Renderers are moved here to hide them after the explosion. |
Explosion Settings
Property | Description |
Timer | Time for an explosion. |
Cover Radius | The explosion radius. |
Culling Layer | Interaction layers. |
Distance Settings
This parameter is responsible for receiving damage based on the distance from the explosion.
To set the condition at which distance we will receive a specific damage, click on the plus and add a new condition.
Property | Description |
Distance | The distance from the explosion to the object. |
Damage | The damage received. |
Impulse | The impulse of repulsion. |
Upwards Modifier | The force of throwing up. |
Shake Settings | Setting up the camera shake during an explosion. |
Advanced Settings
Property | Description |
Pool Object ID | ID in the pool. |
Delayed Time | The time of removal to the pool. |
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