Weapon
This component is responsible for the position of the hands when the weapon is in the hand.

In the Weapon Dictionary, select a weapon.

Property | Description |
Weapon | Here we pass the object of the weapon that will be displayed on the hand. |
Animation State | Cooldown animation. |
Left Hand Target | We pass the points to which the bone of the left hand should be attached. |
Right Hand Target | We pass the points to which the bone of the right hand should be attached |
Last modified 1yr ago