> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/aurora-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/aurora-engine/components/remote-body/weapon.md).

# Weapon

This component is responsible for the position of the hands when the weapon is in the hand.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mdb4TPzmcKeVhAVa2tz%2F-Mdb4r62Op-0fkvQvrtX%2Fimage.png?alt=media\&token=2e0c3702-8277-4630-9182-45a0a34b11ec)

{% hint style="info" %}
The **Inventory System** drags the player's [WeaponIntentorySystem.](/aurora-engine/components/weapon-inventory-system.md)
{% endhint %}

In the **Weapon Dictionary**, select a weapon.

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mdb4TPzmcKeVhAVa2tz%2F-Mdb7xP3aOy72Fr87RUk%2Fimage.png?alt=media\&token=9f8dc42e-ed91-47b7-afcc-ccf0d1bae7e4)

| Property          | Description                                                               |
| ----------------- | ------------------------------------------------------------------------- |
| Weapon            | Here we pass the object of the weapon that will be displayed on the hand. |
| Animation State   | Cooldown animation.                                                       |
| Left Hand Target  | We pass the points to which the bone of the left hand should be attached. |
| Right Hand Target | We pass the points to which the bone of the right hand should be attached |
