Cover System

Configuration of the shelter system.

First of all, we need to create a Cover Map, for this we need a component of the same name:

In order to create a shelter where the AI will hide, click on the plus sign:

And we proceed to setting up the shelter.

Cover Point Settings


We specify a link to the Transform of our shelter.


The viewing angle, when the enemy hits it, this point becomes unsafe and the AI will change the shelter.

Is Occupied

An indicator of whether the point is occupied or not.


It is needed for debugging, visualizes the viewing angle from the shelter.

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