# Cover System

First of all, we need to create a **Cover Map**, for this we need a component of the same name:

![](/files/-Md8aA5fsOZKj3ObE9w6)

In order to create a shelter where the AI will hide, click on the plus sign:

![](/files/-Md8aQVPGx6yiPz6YAk_)

And we proceed to setting up the shelter.

## Cover Point Settings

![](/files/-Md8axsVl11G-eciKbTG)

### Point

We specify a link to the **Transform** of our shelter.

### Angle

The viewing angle, when the enemy hits it, this point becomes unsafe and the AI will change the shelter.

![](/files/-Md8brCaXACfjcLGburG)

### Is Occupied

An indicator of whether the point is occupied or not.

### Visualize

It is needed for debugging, visualizes the viewing angle from the shelter.

![](/files/-Md8cpahwIoLewKuWPHh)


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