Locomotion
Last updated
Last updated
Responsible for the type of choice the object of persecution.
Here we put a link to the vision component for AI.
To adjust the vision, read the:
Responsible for the order of selection of patrol points.
Responsible for patrol points.
The division into Manual and Automatically for the moments when the Way Point Map may not be set, but will be generated during operation, in this case, you will need to use Automatically.
The distance between the point that you can ignore and go to the next point.
Here we put a link to the vision component for AI.
The distance to the object starting from which the AI will run away.
Name
Description
First
Selects the first target seen.
Nearest
Selects the nearest target.
Distant
Selects a target at a certain distance.
Name
Description
Random
The points will be selected randomly.
Sequential
The points will be selected alternately.
Finite
If we reach the last point, then we finish patrolling.
Name
Description
Manual
Uses a ready-made Way Point Map.
Automatically
He searches for his Way Point Map by its name
Name
Description
Map
Here we put a link to the Way Point Map.
Name
Description
Map Name
Here we put the name of the object on which the Way Point Map is located.
Name
Description
Follow
The AI will follow certain objects.
Patrol
The AI will move around a set of points, issuing patrols.
Run Away
The AI will run away from certain objects.