Hands IK
Инверсивная кинематика рук
To configure the inverse kinematics for hands, we need the Hands IK component :

Unlike Foot KI, we do not need to edit the animation, here we will use directly the transform to which we will tie our hands.

Name
Description
Target
The position of tying the hand.
Weight
The weight of the hand.
Smooth
Smoothing.
Example
We can create an animation of handcuffs, for this it is enough to transfer one position to both hands.

It turns out that we do not need to create completely new animations, but simply change the positions of some bones in the animation, and this is what inverted kinematics helps us with.
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