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Grab System
In order for the object to be picked up, you need to hang the Grab Joint component on it

Name | Description |
Anchor | The position of the object relative to the player. |
Smooth | Smoothing when moving an object. |
Break Velocity | The force under the influence of which the object will fall out of your hands. |
Break Distance | The distance that an object can move away from the player before falling. |
Freeze Rotation | Freezing the rotation for the object when it is in the hands. |
Custom Rotation | An additional U-turn for the selected object. |
Last modified 2yr ago