Grab System

In order for the object to be picked up, you need to hang the Grab Joint component on it

Name

Description

Anchor

The position of the object relative to the player.

Smooth

Smoothing when moving an object.

Break Velocity

The force under the influence of which the object will fall out of your hands.

Break Distance

The distance that an object can move away from the player before falling.

Freeze Rotation

Freezing the rotation for the object when it is in the hands.

Custom Rotation

An additional U-turn for the selected object.

Last updated