Footstep Sound System
The system responsible for the sound of footsteps.
This component has 3 types of sound reproduction steps, so the general settings will be described first, and then we will consider the individual features of each.
General Settings
Fetch Type :
Type | Description |
Sequential | The sound selection will be performed sequentially from the set of prepared sounds. |
Random | The sound selection will be made randomly from a set of prepared sounds. |
Adv
Advanced Settings
Property | Description |
Range | The length of the beam used to check the surface. |
Height Offset | Adjusts the height of the check point. |
Culling Layer | The layers that will be checked. |
Individual Settings
Procedural :
This type adds an item such as Foot Settings.
Left Foot : Contains a left leg transform
Right Foot : Contains a right leg transform
Interval :
This type adds an item such as Interval Settings.
To add a setting, click on the plus sign.
Property | Description |
Rate | The frequency of sound playback. |
Velocity | The speed interval, when you hit it, the sound of steps with the specified frequency will be played. |
Animation Event :
In order for this type to work, call events with the keyword "PlayFootstepSound" in the animation.
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