Aurora FPS Engine
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  • General Settings
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  1. Player

Footstep Sound System

The system responsible for the sound of footsteps.

PreviousEquippable ItemNextFootstep Mapping

Last updated 3 years ago

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This component has 3 types of sound reproduction steps, so the general settings will be described first, and then we will consider the individual features of each.

General Settings

Fetch Type :

Type

Description

Sequential

The sound selection will be performed sequentially from the set of prepared sounds.

Random

The sound selection will be made randomly from a set of prepared sounds.

Adv

Advanced Settings

Property

Description

Range

The length of the beam used to check the surface.

Height Offset

Adjusts the height of the check point.

Culling Layer

The layers that will be checked.

Individual Settings

Procedural :

This type adds an item such as Foot Settings.

  • Left Foot : Contains a left leg transform

  • Right Foot : Contains a right leg transform

Interval :

This type adds an item such as Interval Settings.

To add a setting, click on the plus sign.

Property

Description

Rate

The frequency of sound playback.

Velocity

The speed interval, when you hit it, the sound of steps with the specified frequency will be played.

Animation Event :

In order for this type to work, call events with the keyword "PlayFootstepSound" in the animation.

Footstep Sound System