Aurora FPS Engine
  • 🏡Home
  • ⭐Getting Started
  • Player
    • Create Player
      • Based on Character Controller
      • Based on Rigidbody
    • Configurate Movement
      • Сonfigure Speed
      • Сonfigure Jump
      • Сonfigure Air Control
      • Сonfigure Acceleration
      • Сonfigure Crouch
      • Сonfigure Gravity
      • Сonfigure Grounded Settings
      • Сonfigure Roof Checker
      • Сonfigure Wall Checker
      • Advanced settings
    • Configurate Camera
      • Required Settings
      • Сonfigure Sensitivity
      • Сonfigure Settings
      • Add Custom Effects
      • Сonfigure Zooming
    • Input Receiver
      • Add New Input
      • Configurate Input
      • Input Interactions
      • Input Processor
    • Health System
      • Velocity Damage Settings
      • Add Custom Effect
      • Respawn Settings
      • Damage Shake Settings
      • Death Settings
    • Inventory System
      • Groups
        • Add New Group
        • Adding Slots To A Group
      • Weapon Settings
      • Advanced Settings
      • Add New Item
        • Item
        • Equippable Item
    • Footstep Sound System
      • Footstep Mapping
    • Loot System
      • Looting System
      • Looting Object
    • Grab System
    • Remote Body
      • Ragdoll
      • Weapon
  • Weapon
    • Create Weapon
      • Create Weapon Item
      • Create Weapon Prefab
    • Configurate Weapon
      • Сonfigure Gun
        • Animation System
        • Shooting System
          • Raycast Shooting System
          • Physics Shooting System
          • Raycast Shotgun System
          • Physics Shotgun System
          • Create Bullet
            • Bullet Item
            • Physics Bullet
            • Decal Mapping
        • Reload System
          • Standart Reload System
          • Sequential Reload System
      • Сonfigure Grenade
        • Animation System
        • Throw System
          • Create Grenade
        • Ammo System
      • Сonfigure Melee
        • Animation System
        • Attack System
    • Crosshair
      • Main Crosshair
      • Hit Effect
      • Kill Effect
    • Override Transformation
    • Custom Effects
    • Recoil System
    • Audio Event
  • Artificial Intelligence
    • Create AI
    • Configurate AI
      • Behaviour
        • Add Behaviour
        • Behavior Settings
        • Default Behavior
          • Locomotion
          • Combat
          • Shooting
        • Remove Behaviour
      • Trasitions
        • Add Default Transition
        • Add Custom Transition
        • Remove Custom Transition
      • Conditions
        • Add Condition
          • Default Conditions
        • Remove Condition
    • Health System
      • Add Custom Effect
      • Respawn Settings
      • Death Settings
    • Animation System
      • 1D Animation System
      • 2D Animation System
    • Vision
      • Fixed VIew
      • Procedural View
    • Cover System
    • Inverse Kinematics
      • Foot IK
      • Hands IK
    • Footstep Sound
      • Footstep Mapping
    • Ragdoll
    • Way Point Map
  • World
    • Terrain Manager
  • UI
    • Weapon Receiver
    • Health Receiver
    • Loot Object Receiver
    • Animation
    • SFX
  • Tools
    • Console
  • Utilities
    • Remote Controller Sync
  • Other
    • Changelog
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On this page
  • First Person Settings
  • Drop Settings
  • Equip Settings
  • Inventory Settings
  • UI Settings
  • Event Settings

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  1. Player
  2. Inventory System
  3. Add New Item

Equippable Item

PreviousItemNextFootstep Sound System

Last updated 3 years ago

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To add a new item, go to Create -> Aurora FPS -> Inventory -> Item

We will create an object of a new item and we need to fill in all its fields

Property

Description

Name

The name of the item.

Type

First Person Settings

Property

Description

First Person Object

First Person Position

Setting the initial position of the item.

First Person Rotation

Setting the initial rotation of the item.

Drop Settings

Property

Description

Drop Weapon

Here we put a model of a item that can be selected.

Drop Rotation

The rotation of the object when dropping.

Drop Forward Multiplier

At what distance from the player the discarded object will appear.

Drop Force

Setting the force of the throw when dropping an object.

Drop Torque

Setting the torque when dropping an object.

Equip Settings

Name

Description

Select Time

The time of taking the item in hand.

Hide Time

The time when the object is removed from the hands.

Inventory Settings

Reusable means how many times we can use this item. Disabling this feature removes the item after it is used.

UI Settings

In Item Image, select the photo of the item.

Event Settings

All events in this sheet are called when loot an item.

The to which the item belongs.

Here we put the prefab of ouritem.

group