Aurora FPS Engine
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  • Player
    • Create Player
      • Based on Character Controller
      • Based on Rigidbody
    • Configurate Movement
      • Сonfigure Speed
      • Сonfigure Jump
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      • Сonfigure Acceleration
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      • Сonfigure Gravity
      • Сonfigure Grounded Settings
      • Сonfigure Roof Checker
      • Сonfigure Wall Checker
      • Advanced settings
    • Configurate Camera
      • Required Settings
      • Сonfigure Sensitivity
      • Сonfigure Settings
      • Add Custom Effects
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    • Input Receiver
      • Add New Input
      • Configurate Input
      • Input Interactions
      • Input Processor
    • Health System
      • Velocity Damage Settings
      • Add Custom Effect
      • Respawn Settings
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      • Death Settings
    • Inventory System
      • Groups
        • Add New Group
        • Adding Slots To A Group
      • Weapon Settings
      • Advanced Settings
      • Add New Item
        • Item
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    • Footstep Sound System
      • Footstep Mapping
    • Loot System
      • Looting System
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    • Remote Body
      • Ragdoll
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  • Weapon
    • Create Weapon
      • Create Weapon Item
      • Create Weapon Prefab
    • Configurate Weapon
      • Сonfigure Gun
        • Animation System
        • Shooting System
          • Raycast Shooting System
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          • Physics Shotgun System
          • Create Bullet
            • Bullet Item
            • Physics Bullet
            • Decal Mapping
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          • Standart Reload System
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      • Сonfigure Grenade
        • Animation System
        • Throw System
          • Create Grenade
        • Ammo System
      • Сonfigure Melee
        • Animation System
        • Attack System
    • Crosshair
      • Main Crosshair
      • Hit Effect
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    • Override Transformation
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    • Audio Event
  • Artificial Intelligence
    • Create AI
    • Configurate AI
      • Behaviour
        • Add Behaviour
        • Behavior Settings
        • Default Behavior
          • Locomotion
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      • Trasitions
        • Add Default Transition
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      • Conditions
        • Add Condition
          • Default Conditions
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    • Health System
      • Add Custom Effect
      • Respawn Settings
      • Death Settings
    • Animation System
      • 1D Animation System
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    • Vision
      • Fixed VIew
      • Procedural View
    • Cover System
    • Inverse Kinematics
      • Foot IK
      • Hands IK
    • Footstep Sound
      • Footstep Mapping
    • Ragdoll
    • Way Point Map
  • World
    • Terrain Manager
  • UI
    • Weapon Receiver
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    • Loot Object Receiver
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    • Console
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    • Remote Controller Sync
  • Other
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  1. Player
  2. Inventory System
  3. Groups

Adding Slots To A Group

PreviousAdd New GroupNextWeapon Settings

Last updated 3 years ago

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To do this, we need to expand our group and click on the plus sign.

We see two inputs :

  • The first one is responsible for the name of the action that is responsible for choosing the slot.

  • The second is the slot itself, which will store the item.

If you want the player to be able to carry many items of the same group, then you can easily do this by adding the desired number of slots.

Please note that the keys are checked in strings, so the name os the key in the slot and in the input system must be identical.