> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/aurora-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/aurora-engine/components/configurate-locomotion/setup-jump.md).

# Сonfigure Jump

Configuration of player controller jump.

For setup player's jump go to the:

> **First Person Controller** *(component)* **-> Controller** *(tab)* **-> Jump Settings** *(foldout)*

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-MbqDg6s4yVhJdaAm_9-%2F-MbqEUwqxUmEUdOX-MEO%2FFPC_JumpSettings.png?alt=media\&token=bd5a93aa-7c83-4ec6-8678-893d40d40e32)

| Property        | Description                                                                                              |
| --------------- | -------------------------------------------------------------------------------------------------------- |
| Force           | The power with which the player jumps.                                                                   |
| Indulgence Time | This is the time when the player can stay above the abyss from the moment of separation and make a jump. |
| Jump In Air     | Checkbox for enabling mid-air jumps and selecting their number.                                          |

{% hint style="info" %}
**Indulgence Time** is needed to give the player time to jump after he is no longer on the ground. The time begins to be read after the player is not on the ground. If the value is 0, there will be no indulgences, as if it is realistic.
{% endhint %}
