Aurora FPS Engine
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      • Advanced settings
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        • Add New Group
        • Adding Slots To A Group
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      • Сonfigure Grenade
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  • Artificial Intelligence
    • Create AI
    • Configurate AI
      • Behaviour
        • Add Behaviour
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        • Remove Behaviour
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      • Conditions
        • Add Condition
          • Default Conditions
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    • Health System
      • Add Custom Effect
      • Respawn Settings
      • Death Settings
    • Animation System
      • 1D Animation System
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    • Vision
      • Fixed VIew
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    • Cover System
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      • Foot IK
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      • Footstep Mapping
    • Ragdoll
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  • World
    • Terrain Manager
  • UI
    • Weapon Receiver
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  1. Artificial Intelligence
  2. Configurate AI
  3. Conditions

Add Condition

Adding a transition condition to a state.

PreviousConditionsNextDefault Conditions

Last updated 3 years ago

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To add a transition condition to the state, go to:

NavMesh AI Controller -> Behaviours -> Settings -> Transitions -> Conditions

Then click on the plus sign.

In the drop-down list, select the function we need.

To find out what default conditions are available in Aurora FPS, check out:

And so, we added a condition Health -> Compare

Each condition will have an individual set of parameters, only Mute will be common, which allows you to disable the condition without deleting it.

If a certain component is required for the condition, it will be added automatically.

In our case, the Compare condition requires the AI Health component, which in turn was added to the object on which the NavMesh AI Controller that we are configuring is located.

As a result, you can add as many conditions as you want, if you need it.

If necessary, we can disable the full set of behaviors at once, for this you need to tick the Mute field:

In this case, the program will simply ignore all the conditions in the behavior set.

Default Conditions