Aurora FPS Engine
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  1. Player
  2. Health System

Death Settings

This parameter is responsible for what happens to the player when they die.

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Last updated 3 years ago

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To set up a player's death event, go to the:

First Person Health (component) -> Death Settings (foldout)

Character Death Event : Select the event that will occur when the player dies.

Fade In Event : Screen fade-out at death.

Name

Description

Screen Fade Handler

The script that is hung on the image that will be responsible for fading.

Fade In Settings

Fade Settings.

Fade In Duration

The time it takes for the screen to go dark.

Fade In Curve

The schedule for which the attenuation will be performed.

Fade In Color

The fade color.

Before Fade In CallBack : Events that occur before the fade.

To add callback, go to the :

First Person Health (component) -> Death Settings (foldout) -> Before Fade In Callback (foldout)

And click on the plus sign.

Next, we pass a certain object and select the function we need.

After Fade In Callback : Events that occur after the fade.

To add callback, go to the :

First Person Health (component) -> Death Settings (foldout) -> After Fade In Callback (foldout)

And click on the plus sign.

Next, we pass a certain object and select the function we need.

Death Settings