This component is responsible for the positioning of the w
There are two default effects for weapons in Aurora FPS :
If you want, you can always add your effects via the API.
We can specify a set of weapon behavior under a certain state or set of states.
To do this, we write the number of behavior sets we need in Size.
Next, we proceed to configuring the behavior sets themselves.
We select the states we need from the list provided.
If all the selected states are active, the changes you set will occur.
The weapon shift vector.
Smoothness of the shift.
Here we set the settings for swinging our weapons when walking and turning the camera.