Custom Effects
This component is responsible for the positioning of the w
Last updated
This component is responsible for the positioning of the w
Last updated
There are two default effects for weapons in Aurora FPS :
If you want, you can always add your effects via the API.
We can specify a set of weapon behavior under a certain state or set of states.
To do this, we write the number of behavior sets we need in Size.
Next, we proceed to configuring the behavior sets themselves.
We select the states we need from the list provided.
If all the selected states are active, the changes you set will occur.
Name
Description
Position
The weapon shift vector.
Smooth
Smoothness of the shift.
Here we set the settings for swinging our weapons when walking and turning the camera.