Custom Effects
This component is responsible for the positioning of the w

There are two default effects for weapons in Aurora FPS :
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If you want, you can always add your effects via the API.
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We can specify a set of weapon behavior under a certain state or set of states.
To do this, we write the number of behavior sets we need in Size.
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Next, we proceed to configuring the behavior sets themselves.
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We select the states we need from the list provided.
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If all the selected states are active, the changes you set will occur.
Name | Description |
Position | The weapon shift vector. |
Smooth | Smoothness of the shift. |
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Here we set the settings for swinging our weapons when walking and turning the camera.
Last modified 1yr ago