Aurora FPS Engine
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Aurora FPS Engine
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Getting Started
Player
Create Player
Configurate Movement
Configurate Camera
Input Receiver
Health System
Inventory System
Footstep Sound System
Loot System
Grab System
Remote Body
Weapon
Create Weapon
Create Weapon Item
Create Weapon Prefab
Configurate Weapon
Crosshair
Override Transformation
Custom Effects
Recoil System
Audio Event
Artificial Intelligence
Create AI
Configurate AI
Health System
Animation System
Vision
Cover System
Inverse Kinematics
Footstep Sound
Ragdoll
Way Point Map
World
Terrain Manager
UI
Weapon Receiver
Health Receiver
Loot Object Receiver
Animation
SFX
Tools
Console
Utilities
Remote Controller Sync
Other
Changelog
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Create Weapon Prefab

To begin with, we need a ready-made model of weapons, you can have it ready-made or download ready-made models in the Asset Store. It is with this model of weapons that the player will interact.

Then we need to configure our weapons :

The configuration includes many items, for a more detailed consideration, read the :
Configurate Weapon
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Create Weapon Item
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Configurate Weapon
Last modified 1yr ago
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