> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/aurora-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/aurora-engine/weapon/crosshair/hit-effect.md).

# Hit Effect

This is an additional sight that will be shown when hitting the target.

### Preset

In the **Preset**, the type of sight is selected from the default there can be 2:

1. Gun - a sight for machine guns, pistols.
2. Shotgun - a sight for shotguns.

Next, based on the script that we have selected: **IMGUI** / **UI Elements:**

1. IMGUI - you need to create the sight strips.
2. UI Elements - you need to choose ready-made strips for the sight.

{% hint style="info" %}
In **Hide State**, the state in which the sight will be hidden is selected.
{% endhint %}

### Hit Settings

![](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-McFYyVjT1G4kpI9JVM8%2F-McFZojgQM_kFiqhi_eV%2Fimage%20\(39\).jpg?alt=media\&token=0365d1c9-c960-487c-87e8-5d2834e82397)

In **Component**, the component responsible for firing weapons is selected, and in **Event**, the function responsible for hitting the target is selected.

Next, the Arg field indicates the size of the sight and the speed of its increase when shooting.
