# Footstep Sound

![Footstep Sound System](/files/-MbqaS7OlgAjG85aZyUQ)

{% hint style="warning" %}
This component has 3 types of sound reproduction steps, so the general settings will be described first, and then we will consider the individual features of each.
{% endhint %}

## General Settings

#### Fetch Type :

![](/files/-MbqbSfKsp5VPCZIuSwf)

| Type       | Description                                                                         |
| ---------- | ----------------------------------------------------------------------------------- |
| Sequential | The sound selection will be performed sequentially from the set of prepared sounds. |
| Random     | The sound selection will be made randomly from a set of prepared sounds.            |

#### Adv

#### Advanced Settings

![](/files/-MbqfOOSQIYdCCpX8E11)

| Property      | Description                                       |
| ------------- | ------------------------------------------------- |
| Range         | The length of the beam used to check the surface. |
| Height Offset | Adjusts the height of the check point.            |
| Culling Layer | The layers that will be checked.                  |

## Individual Settings

#### Procedural :

![](/files/-Mbqi-awsn1xbyWN1UVz)

This type adds an item such as Foot Settings.

![](/files/-MbqjfDPS8FUQ1S_f1DM)

* **Left Foot** : Contains a **left** leg transform
* **Right Foot** : Contains a **right** leg transform

![](/files/-MbqjPKLsymP7pp9J2bC)

#### Interval :

![](/files/-MbqiByMSwqJfOhbfjvW)

This type adds an item such as Interval Settings.

![](/files/-MbqlDF9FhlePVdskygB)

To add a setting, click on the plus sign.

| Property | Description                                                                                          |
| -------- | ---------------------------------------------------------------------------------------------------- |
| Rate     | The frequency of sound playback.                                                                     |
| Velocity | The speed interval, when you hit it, the sound of steps with the specified frequency will be played. |

#### Animation Event :

![](/files/-MbqiX--P6zHDkKW4DUi)

{% hint style="warning" %}
In order for this type to work, call events with the keyword "**PlayFootstepSound**" in the animation.
{% endhint %}


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