# Destroy Object

### Description

Destroy game object reference.

**To create it**, right-click in the editor and select <mark style="color:purple;">Create Node/Tasks/Game Object/Destroy Object</mark>

This task node has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2F7QS052F4QyCG61qj1FLm%2Fimage.png?alt=media&#x26;token=38e8da89-61e5-4aba-af53-f97b952daadf" alt=""><figcaption></figcaption></figure>

### Fields

| Name              | Description                                 |
| ----------------- | ------------------------------------------- |
| Node Name         | Name of node.                               |
| Ignore About Self | Whether node ignores abort self or not.     |
| Transform         | Transform reference of gameobject.          |
| Delay             | Delay time before destroy.                  |
| Detach Children   | Detach game object children before destroy. |
