Detach Children

Node description and basic instructions

Description

Detach (SetParent=null) game object children at given transform reference.

To create it, right-click in the editor and select Create Node/Tasks/Game Object/Detach Children

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node.

Ignore About Self

Whether node ignores abort self or not.

Transfrom

Transform reference of gameobject.

Last updated