Node description and basic instructions
Detach (SetParent=null) game object children at given transform reference.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Detach Children
This task node has a number of fields, that are highlighted in picture below.
Node Name
Name of node.
Ignore About Self
Whether node ignores abort self or not.
Transfrom
Transform reference of gameobject.
Last updated 2 years ago