Detach Children
Node description and basic instructions
Description
Detach (SetParent=null) game object children at given transform reference.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Detach Children
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Name of node. |
Ignore About Self | Whether node ignores abort self or not. |
Transfrom | Transform reference of gameobject. |
Last updated