Detach Children
Node description and basic instructions
Description
Detach (SetParent=null) game object children at given transform reference.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Detach Children
This task node has a number of fields, that are highlighted in picture below.

Fields
Name
Description
Node Name
Name of node.
Ignore About Self
Whether node ignores abort self or not.
Transfrom
Transform reference of gameobject.
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