Detach Children
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Detach (SetParent=null) game object children at given transform reference.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Detach Children
This task node has a number of fields, that are highlighted in picture below.
Node Name
Name of node.
Ignore About Self
Whether node ignores abort self or not.
Transfrom
Transform reference of gameobject.