Move To

Node description and basic instructions

Description

Moves in the direction of the selected point and if the distance between the AI and the selected point is less than the radius of the agent, it returns Success, otherwise Running.

To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/NavMesh/Move To.

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node

Ignore About Self

Whether node ignores abort self or not

Key

The key that is used as the point to which the AI moves along the NavMesh

Acceptable Radius

The radius at the occurrence of the point at which the AI stops

Include Agent Radius

Adding the radius of the AI agent to the allowable radius

Include Goal Radius

Adding to the allowable radius the radius of the agent of the point or capsules of the collider

Allow Partial Path

Resolves a partial path in the AI of the agent otherwise returns Failure when agent.path Status == NavMeshPathStatus.PathPartial.

Track Moving Goal

Should I follow the point at the moment

Go Last Point On Lost

When losing target return to the last position where the AI direction point was

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