Add Torque 2D

Node description and basic instructions

Apply a torque at the rigidbody's centre of mass.

Applying torque to the Rigidbody2D changes the angular Velocity only. This change is scaled (divided) by the rotational inertia. Therefore, a larger inertia results in smaller changes to angular Velocity, and a smaller inertia results in larger changes to angularVelocity.

When applying torque either as a force or an impulse, you can use any value to get the required change in angular Velocity. However, if you require a specific change in degrees, then you must first convert the torque value into radians then multiplying by the inertia.

To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Rigidbody2D/Add Torque 2D.

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node

Ignore Abort Self

Whether node ignores abort self or not

Target

Target to which torque is added

Torque

Torque vector in world coordinates

Mode

Method used to apply the force to its targets

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