Create Object

Node description and basic instructions

Description

Create new clone of game object at the scene at given transformation.

To create it, right-click in the editor and select Create Node/Tasks/Game Object/Create Object

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node.

Ignore About Self

Whether node ignores abort self or not.

Store Object

Key to store created game object clone (Transform).

Game Object

Reference of prefab.

Position

World position at the scene (Vector3).

Rotation

World rotation at the scene (Quaternion).

Parent

Clone parent (Transform).

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