Create Object
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Create new clone of game object at the scene at given transformation.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Create Object
This task node has a number of fields, that are highlighted in picture below.
Node Name
Name of node.
Ignore About Self
Whether node ignores abort self or not.
Store Object
Key to store created game object clone (Transform).
Game Object
Reference of prefab.
Position
World position at the scene (Vector3).
Rotation
World rotation at the scene (Quaternion).
Parent
Clone parent (Transform).