Create Object
Node description and basic instructions
Description
Create new clone of game object at the scene at given transformation.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Create Object
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Name of node. |
Ignore About Self | Whether node ignores abort self or not. |
Store Object | Key to store created game object clone (Transform). |
Game Object | Reference of prefab. |
Position | World position at the scene (Vector3). |
Rotation | World rotation at the scene (Quaternion). |
Parent | Clone parent (Transform). |
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