# Create Object

### Description

Create new clone of game object at the scene at given transformation.

**To create it**, right-click in the editor and select <mark style="color:purple;">Create Node/Tasks/Game Object/Create Object</mark>

This task node has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2FzT0TV6s7Ja4UT4mbF52W%2Fimage.png?alt=media&#x26;token=4c5ebb50-60f3-4543-a7be-48faefa0251e" alt=""><figcaption></figcaption></figure>

### Fields

| Name              | Description                                         |
| ----------------- | --------------------------------------------------- |
| Node Name         | Name of node.                                       |
| Ignore About Self | Whether node ignores abort self or not.             |
| Store Object      | Key to store created game object clone (Transform). |
| Game Object       | Reference of prefab.                                |
| Position          | World position at the scene (Vector3).              |
| Rotation          | World rotation at the scene (Quaternion).           |
| Parent            | Clone parent (Transform).                           |
