Network Debug
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Uses Photon engine debug.
In order for it to work, it is necessary that the scenes have a gameobject with Network Debug component.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/Photon/Network Debug
This task node has a number of fields, that are highlighted in picture below.
Name | Description |
---|---|
Node Name | Custom name of node. |
Ignore Abort Self | Whether node ignores abort self or not. |
Text | Debug text |
Connection Type | Type of connection: Server, Client, All. |
Required componet for Photon Engine debug node.