Network Debug

Node description and basic instructions

Uses Photon engine debug.

In order for it to work, it is necessary that the scenes have a gameobject with Network Debug component.


To create it, right-click on free space in Behaviour Tree window and select:

  • Create Node/Tasks/Integrations/Photon/Network Debug

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Custom name of node.

Ignore Abort Self

Whether node ignores abort self or not.

Text

Debug text

Connection Type

Type of connection: Server, Client, All.


Network Debug

Required componet for Photon Engine debug node.

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