Network Debug
Node description and basic instructions
Uses Photon engine debug.
In order for it to work, it is necessary that the scenes have a gameobject with Network Debug component.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/Photon/Network Debug
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Custom name of node. |
Ignore Abort Self | Whether node ignores abort self or not. |
Text | Debug text |
Connection Type | Type of connection: Server, Client, All. |
Network Debug
Required componet for Photon Engine debug node.
Last updated