BehaviourTree
class in RenownedGames.AITree / Inherits from ScriptableObject
Public Methods
Clone()
BehaviourTree clonedTree = originalTree.Clone();GetBlackboard()
Blackboard blackboard = behaviourTree.GetBlackboard();GetUpdateMode()
SetUpdateMode(UpdateMode mode)
GetTickRate()
SetTickRate(int count)
IsRunning()
GetRootNode()
GetNodes()
SetNodes(List<Node> value)
GetCurrentNode()
Static
TraversePath(Node node, Node searchingNode)
Traverse(Node node, Action<Node> visiter)
GetChildren(Node node)
IterateChildren(Node node)
IsSubNode(Node node, Node checkNode)
Create(string name)
Protected Virtual Methods
OnEnable()
Reset()
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